I have deided to work up a list of areas touched upon and required to be stepped into by the totally successful fusor builder-operator.
The list is certainly not complete as I will first present it here, but with help from you good people, I will update this to the point where in future, the following will be a complete listing.
I have struggled with the categories and will explain my thrust. I have limited the list to only two categories. Scientific and Mechanical. You will get the jist when you read the listing. I would prefer the lists include only those skills or areas one actually MUST involve oneself with if even to a limited degree. I have created a third optional category that would include desirable or extra credit skills, not demanded in the rough and tumble, nitty gritty construction and operation, but which could prove useful and helpful in any number of ways.
The forums here will ease the burden of a lot of knowledge research on behalf of the focused fusioneer, but represent a defacto skill knowledge that was hard won by someone who posted and assisted others through their postings.
**************Science and disciplines****************
1. Material Science a. selection of materials b. material limits c. hazards associated with materials 2. Physics a. nuclear b. electrostatics c. mechanics d. ionization of gases
3. Vacuum Science 4. Mathematics a. simple math b. basic algebra c. basic geometry
5. Gas Handling/Flow
6. Engineering a. simple drafting and design skills b. electrical c. basic electronics d. mechanical
7. Nuclear Metrology a. rad safety b. insturmentation application - limitations c. mathematics associated with metrology
8. Safety Skills a. identification of numerous hazards in overall work involved. b. minor first aid
******************** Mechanical ************************
1. Machining a. drill press b. lathe c. milling machine
2. Welding a. TIG/MIG b. brazing (hard soldering)
3. Hardware Familiarity a. Fasteners b. Fittings c. Mountings
4. Woodworking skills (limited)
5. Metal working skills
6. Common hand tool familiarity
********************** optional - extra credit skills *********************
1. Computer Control Design
2. Computer modeling skills a. nuclear modeling b. mechanical modeling c. gas dynamic modeling
3. Theoretical a. mathematics b. fusion physics
There you have it. Help me flesh this out more. I just know I haven't hit it all.
Richard Hull |